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Puzzle:Take-a-Part Puzzles

Take-a-part Puzzlesca. 1950

The Strong National Museum of Play

The Strong National Museum of Play
Rochester , United States

Along with card games, board games, and puzzles, major game manufacturers in the later 19th and early 20th centuries also made dexterity games and puzzles. These differ from jigsaw puzzles and scroll puzzles. Usually they involve a measure of coordination or skill to solve. Whether spinning a top or tossing a ring to score the required points, dexterity games involve lively action and pace. Some special tiny versions involve tilting the entire game to get a ball bearing sized steel ball into the proper hole. Others utilize larger rings, balls, or discs--such as Tiddledy Winks. There are miniaturized sports, such as bowling, that fit in this category. These simple plastic 'Take-A-Part' puzzles, as originally sold three to a box, are 20th century examples.

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  • Title: Puzzle:Take-a-Part Puzzles
  • Creator: Take-a-part Puzzles
  • Date Created: ca. 1950
  • Subject Keywords: ship, police officer, burro
  • Type: Puzzles
  • Medium: plastic, cardboard
  • Object ID: 109.11569
  • Credit Line: Gift of Doug & Randi Olin and Marc & Jill Olin in memory of Stephen Olin
The Strong National Museum of Play

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