Released in 1988, the Sega Mega Drive heralded the coming of the 16-bit era and inaugurated the Console Wars of the 1990s. A year later, Sega released the Mega Drive in the United States. Dubbed the Genesis, this version was developed with the American market and consumer in mind. In addition to porting over popular coin-op games, Sega executives worked hard to lure developers away from Nintendo. These efforts were often successful, as Sega marketed the Genesis as hip, cool, and edgy. Sonic, released in 1991, had attitude. Sega also focused attention on its better graphics, speed, and sound, especially after the release of Sonic. The Genesis could do things that the NES simply couldn't.
With seven distinct versions the Mega Drive has the largest number of licensed versions of any console. The first successful 16-bit system, the Mega Drive's 14-year lifespan places it second only to the Nintendo Game Boy. Games continued to be released internationally as recently as 2002. Mega Drive games also received re-release as part of collector's editions for the Sony PS2 and PSP, and other systems, as well as being available for download on the Nintendo Wii Virtual Console.
The Mega Drive/Genesis also supported a number of add-on components, including the Sega Super 32X, known in the US as the Sega Genesis 32X. Released in 1994, it allowed gamers to experience 32-bit graphics on the Mega Drive, instead of its normal 16-bit images. Sega officials hoped the 32X would increase the longevity of the Mega Drive, which faced strong competition from the Super Nintendo Entertainment System. The 32X ultimately failed, however, in part due to Sega?s focus on their next console, the Sega Saturn, which many game developers saw as a true 32-bit system. The 32X sold approximately 650,000 units before being discontinued in 1995, only a year after its release.
This game is part of a collection of Sega 32X games in The Strong?s collection that represent nearly 100% of all games released for that system.