As the camera traverses the site, the dense formation takes on yet another visage: ‘dead’ matter unravels fresh terrain that is, in its very fragility, combustive. Animation is created by a range of perceptual positions: camera movements from high above swoop down on to details creating arabesques; top-angle views – the plan, the map – bring forth islands surrounded by water; the flattened image becomes a stained-glass sky. Low-angle shots drag the viewer through the remains of human habitation.