Claudia Hart emerged as part of a generation of 90s intermedia artists in the “identity art” niche. She still examines identity, but updated through the scrim of technology. Her art is about issues of the body, perception, and nature collapsing into technology and then back again. Hart was an early adopter of virtual imaging, using 3D animation to make media installations and projections, then later as they were invented, other forms of VR, AR, and objects using computer-driven production machines, all based on the same computer models. Photo by Walter Wlodarcyzk