Evolution of texture representation THROUGHOUT history
Brief study of how the representation of texture has changed through history and how each period transitioned into the next, more realistic way to capture texture.
During the prehistoric era, the representation of texture was almost non-existent. Elements such as fabric or hair were pictured through shapes with no detail.
We can observe the representation of fabric in a flat perspective with no information other than the color.
Greek civilization starts exploring perspective; fabric is represented through new curved lines but the shapes remain mostly flat without texture detail.
Detail about weight and material is represented; patterns in the fabric are captured but the texture information is not developed.
Greek art evolves and texture is now recognizable through the representation of light. The weight and texture of fabric is represented from now on.
Remaining of Greece, but jumping to the Medieval Era; texture in fabric and hair is represented using different shades and hues. The use of light is still important for the representation of texture; highlighting folding and hair detail.
We can observe the evolution of artists' understanding of texture through the medieval era by appreciating the detail of the character's tunic representation: shading, lighting and use of curved lines to picture fabric give the illusion of movement and lightness.
In the oriental part of the globe, the development of fabric follows a similar path; the use of lighting has not reached the European detail but does represent the material and weight of the fabric, creating texture.
In this piece we can appreciate new details, the beginning of a difference between fabrics: Weight and material do not look the same in the clothing of the different characters; the texture of the hair and different elements in the scene become recognizable from each other.
Skin or leather become relevant, a difference between the horse's and the man's skin is evident, as well as a more detail description of clothing and metal characteristics.
Transitioning into the Renaissance, the individuality of each character and elements related to its clothing or environment acquired meaning and relevance; texture became more than detail, but a way to transit part of the painting overall message.
The use and understanding of perspectiva and its interaction with light and shape created more realistic representations of textures in objects other than clothes or skin.
Architecture acquires dimension through texture; outdoor scenes now portray building materials. Details in the ground and the columns transmit texture in the background, instead of just focusing on the action characters.
The development of chiaroscuro also brought a new way to add deepness and smoothness to painted texture; fabric, metal and hair become more realistic, their texture more recognizable.
Paintings are now expected to portray detail, and great representation of texture is present. Different materials are completely different and recognizable from each other, texture is present in every element of the composition.
Credits: All media
This user gallery has been created by an independent third party and may not always represent the views of the institutions, listed below, who have supplied the content.