A Crack in 3D - William fenner

A collection of paintings and other mediums that take third dimension perspective and introduce a sudden false world within. As you take a look around you at the world we live in, you gain a sense of place. Then, without warning, you look down, and see a large hole leading to an underground cavern, or maybe you actually see the sky instead? Inspired by Saint Francis of Paola's Performer of Miracles, here is A Crack in 3D.

The smallest indentation can be enough to displace one's spatial perception. Alone, the air balloons in the background make for a nice scene but the windowed pillars in the foreground and on the front of the building add depth and create a 3D perspective within the context of the image.
3D objects have depth in addition to height and width. Four images in the shape of a box can be seen pictured here, yet they seem to overlap each other. Even still, they can be clearly made out. A tree and 3 sides of a worn out building. Because of the depth given to the images, they come together to form a box.
Should one zoom in and take a look at the background, one would see a normal 3D world. A normal street in Kabul. Zoom in toward the bottom instead and one will see a city drawn on the ground. It has just sprang up and cracked through the ground. Combined, one's vision fights between one 3D world and another.
Here we have a young woman crossing a small piece of a wrecked floor. If one were to just move their sight from this position, everything would start to go flat again. Many of these illusions are created with the intent that viewer is in a certain spot. The 3D city in the floor would go flat if, again, the viewer were to shift from this viewing position.
Bursting forth from the ground is a one-eyed(?) woman with a harp. Like the previous two images, this one was made with the intent of the viewer standing in the right place to achieve the correct viewing. Again, the 3D perspective shifts based on where you are placed. In the background, the world moves on as normal with the child in the foreground seems perplexed as to what he is seeing.
This time is a sculpture. A normal alley is transformed into a perplexing path consisting of a bunch of fragmented boxes. Careful inspection reveals that some of the boxes are painted onto the walls in the back while other boxes appear on the sculpture itself. The artist took great care to ensure the utmost precision.
On one hand, it is a corner with a figure sitting in it; its shadow hanging just under it to give the illusion of sunlight shining on it. On the other hand, its coloring also makes it seem as though it is projecting out of the wall. The stripes that should line up with the wall seem raised and this alter our belief of where the figure sits.
This painting is the combination of 2 things; two paintings done by Emily Carr and a 3D model. The two paintings were turned into textures and applied to the model afterwards. As if in the distance, the figures painted can be seen in the textures of the walls. On the left are the images of large sentinels, possibly from the Carr's Indian Church painting, and on the left are some smaller, more human figures that are probably from Kispiax Village painting.
This attempt at 3D might seem more familiar to younger people. A diorama is a miniature 3D model. In this case, it's a 3D model created using a series of 2D images placed in succession; five cards in all. This diorama is showing off a simple dinner scene, perhaps a party.
Using 6 cards, Engelbrecht recreated a Portuguese synagogue in 3D. Looking at the top of the scene, one can see the spacing that separates the cards. If one could switch their position in this scene, they could probably notice the actual depth of the diorama. This artist was known for recreating such scenes in such a manner.
Credits: All media
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