By Ministry of Economy, Trade and Industry
A circle selling dōjinshi at the Comiket / Photo by Comic Market Committee
Manga critic and dōjinshi researcher Naoto Misaki surveys the concepts of "dōjinshi" (self-published works) and “Comic Market” (a “dōjinshi” marketplace) and explains their histories.
Various dōjinshiOriginal source: Photo by Comic Market Committee
What are "dōjinshi"?
Dōjinshi (from dōjin, meaning “a coterie or fraternity” and shi, meaning “publication”) originally referred to self-published works that were edited and published by a group of people with similar interests who came together to present their own works. However, in recent years, printing costs have become affordable enough for individuals to bear the costs on their own, and single-person publications are in fact more common. The popularity of dōjinshi surged explosively in Japan during the late 1980s. All through most are focused on manga, text-based publications, such as novels, critiques, expository writings and surveys, as well as independent productions of music, film, games and more, can fall within the framework of dōjin(shi). This very diverse means of self-expression, different from the commercial medium, has gained widespread acceptance.
A shot of East Hall while Comic Market 84 was taking place in Tokyo Big Sight from Aug. 10th ~ 12th, 2013.Original source: Photo by Comic Market Committee
What is the Comic Market? (1/4)
One of the largest in the world
Comic Market (called Comiket or Comike for short) is an exhibition and marketplace for manga, anime, game, and other related genres of dōjinshi, normally held twice a year in summer and winter over three days using the entire Tokyo Big Sight exhibition complex. Each Comiket features 35,000 circles (publishing groups), where each circle exhibits for only one day. The cumulative attendance number is just over half a million people at every Comiket. The Comic Market Committee is composed of over 3,000 volunteer staff who run the event. About 10 million dōjinshi created by circles are brought in, of which about eight million are distributed through the event, making it one of the world’s largest marketplaces for dōjinshi, as well as an event for manga, anime, and games.
From a fast forward video taken before dawn of the long line of the Comiket (December 31, 2011, Day 3 of Comic Market 81, Tokyo Big Sight, West Standby Line)Original source: Video by Munyaka
What is the Comic Market? (2/4)
The line of general attendees is incredible!
At the Comiket, which attracts about 150 to 200,000 people per day, a line of attendees waiting to enter—from not only Japan, but all across the world, especially Asian countries—forms in front of the venue from early in the morning. This line is too long to be contained on the Tokyo Big Site premises, and nearby parks and parking lots must be used to accommodate the crowd. Once the venue opens at 10 a.m., the line moves toward the entrance, guided by the well-organized Comic Market Committee staff, and generally clears up past noon. A catalogue containing the pictures and locations of all participating circles, constituting approximately 1,400 pages, is offered for sale, but normally no fee is charged for admission.
Fast forward video taken before dawn of the long line of the Comiket (December 31, 2011, Day 3 of Comic Market 81, Tokyo Big Sight, West Standby Line)Original source: Video by Munyaka
A circle selling dōjinshi at the ComiketOriginal source: Photo by Comic Market Committee
What is the Comic Market? (3/4)
An individual is also a “circle”
A “circle” is a group of people formed to produce and publish a dōjinshi. Even while individuals doing self-publishing on their own has become the norm, the term “circle” continues to be used as a unit for these activities. At typical dōjinshi conventions, including Comiket, each circle is allotted half a conference desk (90 cm wide by 45 cm deep) and one or two chairs. Circles set up various decorative displays to exhibit and distribute their dōjinshi, which are fruits of their labor in self-expression.
Through the cost of exhibiting varies by difference marketplaces, it usually falls in the range of several to 10,000 yen per space. Factoring in other expenses such as dōjinshi printing costs and transportation fees, about 70 percent of participating circles end up at a deficit after the event. Despite this, many are drawn to dōjinshi because there is a certain magic involved in the process of self-publishing a book and distributing it while communicating directly with like-minded people. About 60 to 70 percent of the circles participating Comiket are comprised of women.
Cosplayers and the people filming themOriginal source: Photo by Comic Market Committee
What is the Comic Market? (4/4)
Cosplay as a form of bodily expression
Though there are many events solely dedicated to cosplay, cosplayers are also allowed to participate at many dōjinshi marketplaces that accept parodies and derivative works. Comiket attracts approximately 20,000 cosplayers in total (of whom about 70 percent are comprised of women), making it one of the largest cosplay events in this regard. Cosplayers typically embody various characters from manga, anime, and games, but at Comiket in particular, the number of cosplayers who portray other material such as current events, satire, and general entertainment—called “neta cosplay”—is much greater than at other events and conventions due to the large number of media reporters and general photographers in attendance. Such displays of “bodily expression” are another form of self-expression by the participants.
A shot of the venue, seems Comic Market 7 at the Ōta Ward Industrial Conference Center on Dec. 18th, 1977. 131 circles attended the event. The number of participants is estimated to have been 2,500.Original source: Photo by Comic Market Committee
The history of “dōjinshi” and Comiket (1/3)
Early days amid the manga and anime boom (late 1960s to early 1980s)
The Comic Market was started when, out of dissatisfaction with the status quo, a group of people who disagreed with the Japan Manga Convention came together to start their own dōjinshi convention in December 1975. At that time, exchange between dōjin (same-interest) circles across Japan had been largely promoted by the “Grand Companion” reader contribution section of the manga magazine COM, which was published regularly from 1967 to 1971, and sales of fanzines (dōjinshi) were gaining in popularity at the Japan Manga Convention, which began in 1972.
As the mini-comic magazine boom of the early 1970s was also behind this trend, it can be said that young people were choosing dōjinshi as a medium for self-expression. The shōjo (girls’) manga and anime boom occurred around the same time, and Comiket further helped to expand its base of manga and anime fans.
Comic Market 38 was held in the Makuhari Messe on Aug. 18th and 19th, 1990. Roughly 13,000 circles attended the event. The number of participants was 230,000. It was nearly doubled since the previous event, and the line for admission circled around the entire convention center.Original source: Photo by Comic Market Committee
The history of “dōjinshi” and Comiket (2/3)
Period of expansion into a nationwide-recognized event (late 1980s to late 1990s)
Following the boom in Captain Tsubasa parodies and derivative works, Comiket rapidly expanded in scale and gained broader recognition by manga and anime fans nationwide. Various dōjinshi marketplaces began to be held across Japan, with mid-scale conventions held especially frequently in large metropolitan areas such as Tokyo and Osaka. As the number of printing companies specializing in dōjinshi increased, conventions introduced services such as direct delivery from printing companies and courier delivery to and from the venue. In addition, dōjinshi consignment bookstores and secondhand specialty stores, cosplay stores, and other new peripheral businesses were born. This was the period that laid the foundation for the current ecosystem.
The lines of general attendees waiting to participate in Comic Market 66, held at Tokyo Big Sight on Aug. 13th ~ 15th, 2004. Roughly 35,000 circles attended the event. The number of participants was 510,000.Original source: Photo by Comic Market Committee
The history of “dōjinshi” and Comiket (3/3)
Maturation period under the influence of digitalization (2000s onward)
As interest in manga, anime, and games increased among the general public through the so-called “Akihabara boom” and moe boom, recognition of Comiket and dōjinshi spread further. The digitization of the creative production environment and diversification of media that progressed rapidly since the 2000s, coupled with the emergence of online services such as Nico Nico Douga in 2006 and pixiv in 2007, significantly impacted dōjin culture and forms of expression. That being said, however, consumer-generated media (CGM) and user-generated content (UGC), which have been much hailed in the online world, have long been commonplace at Comiket and in dōjinshi, and they are extremely well suited for each other.
COMIC CRITIQUEOriginal source: Photo provided by Naoto Misaki
The joy of having fun through manga
“dōjinshi” and parodies/derivative works
The Manga Shin Hihyō Taikei (Comic Critique), a criticism-based dōjinshi created by the circle Meikyu (composed primarily by the founding members of Comiket) published a parody of the manga The Poe Clan by Moto Hagio titled The Pol Clan that was extremely popular. As shown by this example, parodies and derivative works existed since the early stages of Comiket. These works served to counteract the loneliness of the creative process while making people aware of the joy of playful exploration through manga. As a common language and communication tool, parodies and derivative works became a key factor of dōjinshi and underwent a qualitative and quantitative transformation of some sort during the explosive Captain Tsubasa boom in the late 1980s. Today, parody and derivative work-based circles constitute about two-thirds of all circles at Comiket.
The figure showing the relationships between people attending the ComiketOriginal source: *Figure created by Bijutsu Shuppan-sha Co., Ltd. based on Comiket’s official figure.
A “space” supported by “participants”
Comiket’s mission
In its statement of ideals, Comiket defines itself as “a ‘space’ that functions to expand the possibilities of self-expression, where the aim is to accept creators of “dōjinshi” and all other types of creative endeavors and maintain continuity.” On top of this, the people who gather at this “space” are not considered to be customers, but “participants” who are expected to actively commit to establishing and maintaining this “space” from their respective positions.
This stance, in addition to being a key factor in the management of what has grown into a huge event through the autonomous support of participants, also describes how each participant’s thoughts on the “space” are realized as a shared fantasy at Comiket.
Text: Naoto Misaki
Edit: Sayuri Kobayashi, Natsuko Fukushima + Yuka Miyazaki(BIJUTSU SHUPPAN-SHA CO., LTD.)
Supervisor: Hirohito Miyamoto(Meiji University)
Production: BIJUTSU SHUPPAN-SHA CO., LTD.
Written in 2020