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Electronic toy:Pixter 2.0 with Games

Fisher-Price2002

The Strong National Museum of Play

The Strong National Museum of Play
Rochester , United States

Modern electronics have inspired interactive learning devices for preschool children. Companies like Fisher-Price have developed a variety of equipment to teach letters, numbers, colors, shapes, and other basics in game formats, thus combining skills and knowledge with play and entertainment. Add-on features and additional game cartridges offer challenges as youngsters grow and develop new skills and abilities.

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  • Title: Electronic toy:Pixter 2.0 with Games
  • Creator: Fisher-Price
  • Date Created: 2002
  • Location: China
  • Type: Educational Software, Educational Toys
  • Medium: plastic
  • Object ID: 116.7714
  • Designer: Kathleen Kremer
The Strong National Museum of Play

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