At a multitouch table, two visitors can challenge each other, while others can assist, the aim of the game is to choose the correct diet for a specific activity. Food and activities are offered random.
The activities to be carried out are hampered by a series of random or determined factors
from the opponent, this in addition to making the game more interesting allows to highlight the links with the other systems (where the energy support introduced with the chosen food is needed).
At the end of the game, visitors receive feedback with respect to the choices made, highlighting the correct choices or possible corrections to be made.