In 1976 Kenner, then a subsidiary of General Mills, created a rather complicated game very loosely based on a plastic contraption, similar to the very successful one used in the Ideal Moustrap Game from 1965. Playing Sleep Walker, players must guide a wound-up figure, which blindly proceeds, through and up a plastic tower building and then down again. They must swiftly place plastic "beams" for him to traverse, and carefully grab his wrench with a hook at the game's climactic end. Never as big a seller as the classic Mousetrap, Sleep Walker's quick action and clever design is well-remembered by many fans.