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Pacman

Leyla Gediz1998

Arter

Arter
İstanbul, Türkiye

The conceptualisation of an image takes precedence over the image itself in Leylâ Gediz’ paintings. Ideas and concepts initiate the artist’s working process, with their origins often in her own past, her childhood and memories, or objects that recall these to the present. Interested in questions concerning the materiality of painting, its association with time, and its place in our lives, she often incorporates into her artistic process the spaces where she produces and displays her works, as well as giving form to her painting within three-dimensional spaces.

"Pacman", was produced when Gediz was a student, a period during which she created work about painting itself and its performative aspect. "Pacman", the iconic 1980s video game character who tries to eat everything in its path while evading ghosts and monsters, becomes more abstract, turning into a dark, uncanny figure in Gediz’s work.

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Arter

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