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Phillipe Parreno

Phillipe Parreno2004

Serpentine Galleries

Serpentine Galleries
London , United Kingdom

Philippe Parreno - Do It Number 46 What about a game, like the Game Of Twenty Questions. You think of an object and the other players ask you a series of no more than twenty questions.
You can only answer by saying yes or no. The goal of the game is to guess what someone was thinking about with the help of no more than twenty hints. Now, let’s imagine a slightly different version of that same game. You think about nothing and the other players ask you questions. In the beginning, you answer the questions arbitrarily.
Later you have to be careful not to contradict yourself when you answer yes or no. For example, you can’t say its big in the beginning and then later say its small. You have to follow the logic of your answers. After answering twenty questions, you’ll see in your head an object that you never imagined before. It will be something
you’d never thought of.
or a light, synchronize all the lamps in your apartment to a musical tune. The music is not audible, but all the bulbs blink to its beat.
or a painting, paint a building a color that reacts to a certain wavelength of light so that at a specific moment of the day or during a specific time of the year, the building or a part of the building will start to glimmer. This is the same physical effect that makes people give strange names to elements of a natural landscape: the golden mountain, the burning bush.
or a flavour, like gas-flavoured chewing gum.
or an event, a day time firework display, black fireworks, with only
black smoke and black explosions on a nice sunny afternoon.

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  • Title: Phillipe Parreno
  • Creator: Phillipe Parreno
  • Date Created: 2004
Serpentine Galleries

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