According to Ronghao Chen, the creator of a Super Pentominoes puzzle, "Pentominoes is a game played with 12 pieces, each representing one of the 12 ways in which 5 flat squares of the same size can be connected edge to edge. The rules for the edge connections are the same as the ones governing such connections in the ancient Chinese game, Go. These 12 configurations were first published in 1907 in "The Canterbury Puzzle" by H. E. Dueney, a great British inventor. In 1953, Solomon Golomb first coined the term 'Pentomino' in a talk at Harvard University. Martin Gardner introduced Pentominoes to the public in 1957 when he wrote about the game in Scientific American magazine. Later on, Pentominoes became three dimensional and cuboid in shape. The pieces thus formed and can be used to build both three-dimensional and two-dimensional patterns."