Developed by Spellbound Studios and Strategy First and released in 2002, this PC game follows the famous outlaw who, along with his Merry Men, robs from the rich and gives to the poor. Robin Hood: The Legend of Sherwood is a third-person, single player, strategy-based game in which the player controls characters in settings based on the stories of the protagonist, Robin Hood, in real-time gameplay. Although there is no multiplayer option in this game, all of the classic story's characters are present, including Little John, Friar Tuck, Will Scarlet and Maid Marian. Robin Hood's rich history as a character makes for an engaging storyline with varied mission objectives and dynamic combat within the game.
The object of the game is to guide teams of Robin's men through a series of these missions, either of a money-generating nature or for the purpose of advancing the plot. Whether robbing royal convoys on forest roads or completing major expeditions such as laying siege to a castle, players must use strategy to select the members of their teams�based on complementary special abilities�to maintain helpful allies, and to evade the Sheriff of Nottingham's men. All the while, players must also recruit other Merry Men, train, and manually add to their own supplies back at their forest base. Players access missions using interactive maps, which double as navigational puzzles and can help the player avoid detection by the Sheriff's men. The difficulty and need for strategy increases when characters in the game�such as peasants or loyalists to the Sheriff or Prince John�alert Robin's enemies to the player's whereabouts. The player can utilize an option that allows them to switch to their enemies' fields of vision, however, this is limited to one alternate point of view at a time and so must be used strategically. Furthermore, much of the game depends upon how many lives the player spares�which aids the player in terms of manpower and resource production, but increases the difficulty yet again�so one cannot simply kill arbitrarily.
The game's graphics consist of highly detailed backgrounds and hand-drawn 2D sprites, or on-screen movable objects/animations that are integrated into the backgrounds; in this case, the primary and secondary characters. Despite the availability of 3D graphics at the time, Robin Hood's developers chose to display the game using an isometric perspective, which provides a pseudo-3D effect using 2D graphics. This perspective allows for better identification with the player's on-screen counterpart and enables a more strategic understanding of the virtual reality. After being published by Mindscape, Freeverse Software, and Wanadoo for platforms such as MacOS X, Microsoft, Windows, Linux, and MorphOS, Robin Hood received recognition for having both the Best Game Design and the Best Animation at the 2003 Animago Awards, a German conference that recognizes achievements in digital media.