Video game:Wild Africa, Volume 2: Okavango, Chobe, Makgadikgadi

Sumeria, Inc.1997

The Strong National Museum of Play

The Strong National Museum of Play
Rochester , United States

Parents, teachers, and other educators have continuously sought ways to instruct children in a fun and interactive way. Counting games, alphabet blocks, and activity books have long been staples of "fun learning," and these have most recently been supplemented by educational technology. Software programs now teach children math, science, grammar, spelling, typing, and foreign languages. High school students can electronically practice for the SATs, while aspiring lawyers can find sample LSAT questions. Video games such as Math Blasters allow children to explore fantastic worlds based on numbers and equations. The entire Encyclopedia Britannica is now in digital format, allowing for easy searches. Learning has never been easier, nor so enjoyable. Warren Buckleitner, editor of "Children's Technology Review" and a doctor of educational psychology, has donated a representative sample of this diverse and still-growing medium. His extensive collection, which includes educational software of all subjects and for all ages, is an excellent example of the merging of work and play, and helps encourage us all to remember that "Play is our brain's favorite way of learning."


  • Title: Video game:Wild Africa, Volume 2: Okavango, Chobe, Makgadikgadi
  • Creator: Sumeria, Inc.
  • Date Created: 1997
  • Location: USA
  • Subject Keywords: electronic game, video game, education, Africa
  • Type: Educational Software, Educational Toys, Educational Toys
  • Medium: printed paper, plastic
  • Object ID: 109.9358
  • Credit Line: Gift of Warren Buckleitner

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