Computer Space Arcade Game (1972) by Syzgy EngineeringThe Strong National Museum of Play
Commercializing video games
Inspired by the 1962 mainframe computer game Spacewar!, future Atari cofounders Nolan Bushnell and Ted Dabney created the 1971 cosmic combat game Computer Space. Although its complex controls limited its commercial success, it laid the foundation for future arcade video games.
Galaxy Game in Tresidder Memorial Union at Stanford University (1972) by UnknownThe Strong National Museum of Play
From computers to coin-op
Former Stanford students Bill Pitts and Hugh Tuck installed their coin-operated, updated version of Spacewar! in the school’s student union in 1971. Dubbed Galaxy Game, it drew crowds of players, but running the game on a $20,000 minicomputer made it impossible to mass produce
Pong arcade flier (1972) by Atari, Inc.The Strong National Museum of Play
The bounce heard round the world
Atari’s Pong (1972) embodied simplicity. It offered players two knobs and the straightforward instructions: “Avoid missing ball for high score.” The tennis game proved so popular that it jumpstarted the video game revolution.
“I love the sounds, the different spins you can put on the blip, the fever of competition. There are times when I feel an intangible communion with the machine.”
Harvard University undergraduate Boston Globe June 2, 1974
Computer Space Ball (1972) by Nutting AssociatesThe Strong National Museum of Play
The imitation game
Pong’s success transformed the coin-operated game industry. Many electromechanical arcade and pinball game manufacturers rushed Pong knockoffs to market with names like Paddle Ball, Pong Tron, and TV Tennis. Nutting Associates released Computer Space Ball in late 1972.
Gotcha Arcade Cabinet (1973) by Al AlcornThe Strong National Museum of Play
Video game cat and mouse
As the novelty for tennis game variants began to wear off, Atari experimented with new kinds of arcade video games. The company’s 1973 two-player maze game Gotcha challenged players to a digital game of tag as one player chased another through an onscreen labyrinth.
Tank Arcade Cabinet (1975) by Atari, Inc.The Strong National Museum of Play
Coin-op combat
Atari subsidiary Kee Games expanded the maze game genre with its popular 1975 title Tank. Two players operated dual joysticks to steer their tanks, avoid explosive mines, and shell their opponents. The player to score the most points before time ran out won.
Gran Trak 10 Arcade Flier (1974) by Atari, Inc.The Strong National Museum of Play
Need for speed
In Atari’s Gran Trak 10 (1974), the first driving arcade video game, players raced against the clock. A steering wheel, accelerator, gearshift, and sound effects like roaring engines, squealing tires, and thunderous crashes transported players to the racetrack.
Gun Fight Arcade Flier (1975) by MidwayThe Strong National Museum of Play
On target
Microprocessors revolutionized arcade video games with improved graphics and more sophisticated gameplay. Midway’s 1975 bestseller Gun Fight, the first game to use the new technology, pitted two players against each other in a Wild West shootout.
Breakout Arcade Cabinet (1976) by Atari, Inc.The Strong National Museum of Play
An arcade smash
Sometimes the simplest games are the most satisfying. Originally prototyped by future Apple Computer Company cofounders Steve Jobs and Steve Wozniak, Atari’s hit 1976 game Breakout challenged players to smash bricks with a bouncing ball.
Death Race Arcade Flier (1976) by ExidyThe Strong National Museum of Play
Road rage
Exidy’s 1976 driving game Death Race rewarded players with points for running over pixelated “gremlins” that looked like people. Moral guardians warned the game promoted violence, but the media attention ultimately helped sell more cabinets.
Space Wars Arcade Flier (1977) by Cinematronics, Inc.The Strong National Museum of Play
Back to space. . . war
To challenge Atari’s industry dominance, upstart Cinematronics resurrected the 1962 mainframe computer game Spacewar! in a new form. The first vector graphic arcade game, Space Wars (1977) used bright electron beams instead of blocky pixels to display spaceships on its screen.
Arcade game:Space Invaders Arcade Game Arcade game:Space Invaders Arcade Game (1978) by TaitoThe Strong National Museum of Play
Going global
Released in Japan in 1978 (later in the U.S. by Midway), Taito’s Space Invaders sent millions of people digging into their pockets for coins and lining up to zap waves of attacking aliens. The game ignited a worldwide arcade craze and launched video games into the mainstream.
“It’s an insane phenomenon. There’s no sign of it stopping…. Here, [in the U.S.] it’s the biggest machine in the history of the industry.”
Ed Adlum
Editor, Replay Magazine Democrat & Chronicle January 13, 1980
Galaxian Arcade Cabinet (1979) by MidwayThe Strong National Museum of Play
Innovating invaders
Space Invaders inspired dozens of similar space shooters, but few of them truly improved on the original. Namco’s Galaxian (1979) set itself apart with its vibrant color graphics and challenging enemies that broke free of their vertical formation to attack a player’s ship.
Asteroids Arcade Cabinet (1979) by Atari, Inc.The Strong National Museum of Play
Smashing success
Searching for a hit product to challenge Space Invaders, Atari took inspiration from past games like Spacewar! and Computer Space in which ships roamed the entire screen. Asteroids (1979), the company’s rock-blasting response, became its bestselling coin-op game of all time.
Woman Playing Starship 1 (1977) by Atari, Inc.The Strong National Museum of Play
Conclusion: A digital decade
Arriving in bars, student unions, and arcades in the 1970s, games like Pong and Asteroids introduced millions of people to the new medium of video games—and the promise of computers—one coin at a time. For the general public, the digital revolution had begun.
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