Video Games as a Tool for Education and Health

Discover the positive benefits of video games in education, learning, health, or culture.

Children, minors and video gamesAsociación Española de Videojuegos (AEVI)

Video games have been proven to have a very positive impact on learning and health. Examples are the impact on children at school, on the delay of cognitive decline in old age, their use in treating diseases, or their cultural use.

Equality in the video games sectorAsociación Española de Videojuegos (AEVI)

The educational impact of video games

Video games have proven to be a great tool for emotional and immersive education, not just in curricular skills, but also in other aspects such as decision-making or creative thinking.

Children, minors and video gamesAsociación Española de Videojuegos (AEVI)

Video games in the classroom

Educational video games also allow educators to create a positive environment in the classroom and get closer to their students, thereby improving attention span. At The Good Gamer, we talk about educational video games and gamification as a learning technique.

Video Game GlassesAsociación Española de Videojuegos (AEVI)

The Good Gamer

The Good Gamer is an initiative that was created to highlight the positive values of video games. Here you can find video podcasts, articles, infographics, and all the industry news related to education.

Spain Brand Video GamesAsociación Española de Videojuegos (AEVI)

Teacher handbook

The AEVI has promoted a manual for the "use of educational video games in the classroom," which reflects the pedagogical benefits of video games and how to use them as an educational and motivational resource.

General Video GamesAsociación Española de Videojuegos (AEVI)

Examples of educational video games include Minecraft: Education Edition, Kerbal Space Program, Scratch, Crayon Physics Deluxe, and GeoGuessr.

Children, minors and video gamesAsociación Española de Videojuegos (AEVI)

Health benefits

Video games are a great tool for healthcare. More and more hospitals, patient associations, or organizations are using video games to promote healthy behaviors, prevent diseases, rehabilitate patients, or treat diseases.

Old age and video gamesAsociación Española de Videojuegos (AEVI)

Video games are a great tool for healthcare, especially in medical treatments and in keeping the brain active during old age.

Children, minors and video gamesAsociación Española de Videojuegos (AEVI)

Therapeutic video games have proven to be a great help when treating diseases or performing rehabilitation exercises. An example is the video podcast Juegaterapia: La quimio jugando se pasa volando that helps children with cancer in their treatment process.

General Video GamesAsociación Española de Videojuegos (AEVI)

Other examples of therapeutic video games are Ring Fit Adventure, Zombies, Run!, SuperBetter, Lumosity, and Endless Alphabet.

Video Game GlassesAsociación Española de Videojuegos (AEVI)

The cultural value of video games

Video games have long been associated with museums and art exhibitions. In Spain, we can find numerous examples of this collaboration.

General Video GamesAsociación Española de Videojuegos (AEVI)

Video games are proving to be a great cultural learning tool. Many museums and cultural institutions are implementing them to help us explore the stories found in paintings or works of art.

Video Game GlassesAsociación Española de Videojuegos (AEVI)

The Thyssen Museum uses the Nintendo game Animal Crossing for children, while the Prado Museum created Video Game 200 y + to explore the stories behind paintings.

General Video GamesAsociación Española de Videojuegos (AEVI)

Examples of cultural video games include Okami, The Banner Saga, Journey to the Savage Planet, Never Alone (Kisima Ingitchuna), and Oxenfree.

New ConsolesAsociación Española de Videojuegos (AEVI)

Even the Spanish National Ballet has turned to video games to explain the world of dance with a game that allows players to experience the evolution of a dancer from their first steps to dancing with the National Ballet.

Credits: Story

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The story featured may in some cases have been created by an independent third party and may not always represent the views of the institutions, listed below, who have supplied the content.
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