Drawing the Excitement of Bicycle Racing

An interview with Wataru Watanabe, the author of the manga ”Yowamushi Pedal”

By Ministry of Economy, Trade and Industry

Wataru Watanabe, "Yowamushi Pedal" © Wataru Watanabe (Akitashoten) 2008

Wataru Watanabe, "Yowamushi Pedal"Original Source: © Wataru Watanabe (Akitashoten) 2008

Sports manga is a major genre that boasts many masterpieces. Nowadays, the genre covers a truly diverse range of competitions. Of these, one current representative work that has made fans of many readers is Yowamushi Pedal [Weakling Pedal] (Akita Shoten, starting in 2008) . Yowamushi Pedal is a big hit work which is about high school students who compete in bicycle road races. Wataru Watanabe, the artist, competes in amateur bicycle races himself, and he depicts how much his bicycle experiences have impressed and excited him in his work. 

 Yowamushi Pedal is a big hit work which is about high school students who compete in bicycle road races. Wataru Watanabe, the artist, competes in amateur bicycle races himself, and he depicts how much his bicycle experiences have impressed and excited him in his work.  But what does Watanabe have to say about what goes on behind the scenes of Yowamushi Pedal and what it really means to draw manga? (July 2020 interview).

Wataru WatanabeOriginal Source: © Wataru Watanabe (Akitashoten) 2008

The lost badminton manga

My first experience attempting to draw an actual sports manga was a badminton manga that I proposed to a different company’s magazine before I started Yowamushi Pedal. Unfortunately, that plan didn’t pan out, and the badminton manga was never serialized. I actually played badminton in high school, and I exercised, but I never really liked competition. I didn’t even watch many sports TV programs. Therefore, I figured that sports weren’t really my thing and gave up on them. Every manga artist has their own forte, after all.

Wataru Watanabe, "Yowamushi Pedal"Original Source: © Wataru Watanabe (Akitashoten) 2008

First encounter with road bikes

Later on—while discussing serialization plans with Weekly Shōnen Champion (Akita Shoten)—when I happened to mention that I had started getting into a road bike and that it was really fun, my editor told me to make a manga out of it. At the time, I had no plans to draw a sports manga, and there was already a popular bicycle-racing manga available, so I refused. But the editorial department kept pushing, so we started planning a work in which the protagonist would be a female, which was ultimately the start of Yowamushi Pedal and its protagonist, Sakamichi Onoda.

Wataru Watanabe, "Yowamushi Pedal"Original Source: © Wataru Watanabe (Akitashoten) 2012

”Yowamushi Pedal” isn’t a sports manga?

Partially because of how things progressed, I don’t actually consider Yowamushi Pedal a sports manga. In fact, I’m drawing Yowamushi Pedal as a character manga. In other words, a lot of characters show up in the work, and they each bounce their unique ideas off each other. Bicycle racing just happens to be the premise for that in my approach.    

"Yowamushi Pedal", Vol.12: race between the rivals Makishima and TōdōOriginal Source: © Wataru Watanabe (Akitashoten) 2008

As a reader, I originally liked supernatural battle manga such as Dragon Ball (Shueisha), and sports manga wasn’t really my genre. That said, I had a blast reading Slam Dunk (Shueisha). That seemed odd to me, and I wondered what I liked so much about it, but then I realized that Slam Dunk is actually a character manga in which the key point is tenacity (a story about the protagonist putting every ounce of his effort and guts into a sport). A lot of characters appear in the work, and they compete with each other. The outcome of each game is less important than what the characters do. I thought Dokaben (Akita Shoten) was similarly entertaining. Although it’s only my opinion on genre classification, I think Yowamushi Pedal is a character manga like Slam Dunk.    

"Yowamushi Pedal", Vol1: beginning of the race between Shunsuke Imaizumi and the protagonist, Sakamichi Onoda—who rides a city bicycleOriginal Source: © Wataru Watanabe (Akitashoten) 2008

A lovable otaku? How an unprecedented protagonist was born

In a typical sports manga, a protagonist who is determined and focused on being the best is preferred. But I don’t like sports all that much, so I wanted to create the sort of protagonist who would let his opponent win if challenged. When I thought about what kinds of characters are liked, it occurred to be that I couldn’t personally like a bellicose character who denies the value of other people. 

Also, although it’s important to draw the complexes faced by different characters, it’s also important to get them to act instead of just letting them sit around and struggle.

"Yowamushi Pedal", Vol.2: Sakamichi explaining his reason for racing by mentioning that he has no friendsOriginal Source: © Wataru Watanabe (Akitashoten) 2008

The important thing for creating characters is action

As an example of creating a character, let’s say the character resolves to make the world a better place by getting up early every morning to clean up around the station. It’s only when the character actually does the cleaning or doesn’t that we first see who the character really is. In actuality, the kinds of characters who can’t clean up because they oversleep are loved as well. Naturally, characters who clean up just like they resolved to are also loved. However, we can’t tell who a character is based on their thoughts alone. What’s important is the action they take.

Sakamichi starts out with no friends, and he does things like handing out fliers to make an anime club. However, this doesn’t go well. That’s when he encounters Shunsuke Imaizumi, one of his fellow students, and races him to try to get him to become a member of the anime club, which ends up resulting in Sakamichi getting involved in bicycles instead. Getting characters to take action quickly reveals their beliefs as well as what they refuse to compromise on. It’s a bit like creating a sculpture.

"Yowamushi Pedal",Vol.2Original Source: © Wataru Watanabe (Akitashoten) 2008

Showing the appeal of bicycle racing

The structure of the story—which involves the protagonist, Sakamichi, experiencing the world of bicycle racing for the first time—is aimed at getting readers who are not familiar with bicycle racing to see how fun it can be.    

In Japan, there’s a high percentage of bicycle ownership, and a lot of people ride city bicycles, but bicycle racing is a fairly minor sport. That’s why I decided on a rule for this work with my editor: to make a bicycle manga that can be read even by people who ride city bicycles.    

"Yowamushi Pedal", Vol.3: scene where Sakamichi rides a road bike for the first timeOriginal Source: © Wataru Watanabe (Akitashoten) 2008

There’s a lot of equipment required for bicycle racing, and there are many cases where I avoid drawing things that readers wouldn’t recognize. For example, the parts used to attach cleats—a type of shoes—to the pedals are introduced as soon as people start racing, but Sakamichi doesn’t use them until volume 7 of the comic. He doesn’t even ride a road bike until volume 3. My original image was not to have Sakamichi ride a road bike for a while longer, but my editor rushed me to get me to put him on one. (Laughter)

"Yowamushi Pedal", Vol.6: Sakamichi catching up with ManamiOriginal Source: © Wataru Watanabe (Akitashoten) 2008

I also had to do something about drafting, an expression specific to bicycle racing. In an actual bicycle race, a racer who comes up behind another one stays close to the leading racer to use them as a windbreak, which is called drafting. However, to readers who don’t know much about bicycle racing, a drafting racer doesn’t really look like they’ve caught up, so I drew the racers side by side instead. Although this differs a bit from actual races, I think it’s most important for readers to have fun reading the work.

"Yowamushi Pedal", Vol.13: start of the second day of the Inter-HighOriginal Source: © Wataru Watanabe (Akitashoten) 2008

I drew the Inter-High School Championships as a three-day stage race, and—starting on the second day—the racers start at different times depending on their goal time on the previous day. This is another approach specially designed for Pedal. In the actual Tour de France and other major road races, everyone starts at the same time on the second and subsequent days as well, so there are cases where the racer with the number 1 total time is not actually riding in the lead. Visually speaking, this makes the race really tough to understand. 

Therefore, I opted to have racers start at different times so the manga drawings would make it clear who was in first place. That said, I agonized right up until the last minute because I was worried about drawing something that’s actually a lie. However—in the Hammer Series, a new international road race event started in 2017—they chose to have racers start at different times.

"Yowamushi Pedal", Vol.12: Makishima dancingOriginal Source: © Wataru Watanabe (Akitashoten) 2008

Dramatic direction unique to manga and reality

I have given each character variation in terms of how they ride their bicycle. My basis for designing these riding styles is whether I think readers would want to try to imitate the characters and ride similarly. Yūsuke Makishima’s “dancing”—during which he sways dramatically to the left and right—makes it extremely difficult to ride fast in mechanical terms, but some readers decide to try it out anyway.

"Yowamushi Pedal", Vol.16: scene where Midōsuji throws his bikeOriginal Source: © Wataru Watanabe (Akitashoten) 2008

For bicycle racing, there’s a technique called a bike throw, during which a racer pushes their arms forward in an attempt to shave seconds off the clock. I just thought this was a standard technique, but—when I mentioned it to my editor—I was told that it’s definitely a story idea. Therefore, during the race between Akira Midōsuji and Hayato Shinkai, I drew a scene in which Midōsuji throws his bicycle to win the race. I’ve even seen videos of readers throwing their bicycles to imitate Midōsuji.    

"Yowamushi Pedal", Vo.17: Midōsuji’s racing technique, where he leans so far that his face hits the groundOriginal Source: © Wataru Watanabe (Akitashoten) 2008

However, there’s also a scene where Midōsuji’s chin scrapes against the ground as he turns a corner. This definitely isn’t possible in reality. (Laughter) Still, it looks fairly convincing as a picture. For this scene, I basically prioritized the need to depict the intensity of a brutal race. It was intended to portray the instant when all the piled up characters finally explode.

There’s also a scene where Midōsuji bends down extremely low as he descends a hill, but someone commented on a video of Chris Froome—a racer who has won the Tour de France many times—racing in a similar position that he is the “real Midōsuji.” I was actually trying to draw a special move that bordered on impossible, so I was glad that a reader discovered something similar in an actual race.

"Yowamushi Pedal",Vol.22: Sakamichi and the other first-year students following the third-year studentsOriginal Source: © Wataru Watanabe (Akitashoten) 2008

What is growth in terms of ”Yowamushi Pedal”?

I don’t think people who work single-mindedly for just one goal actually exist. Or if they do, they’re definitely a rare exception. Therefore, while Pedal is a coming-of-age story for its characters, there’s no one clear goal in it, such as growth being equal to winning. After all, if Sakamichi suddenly shouted that he would win no matter what, the readers would just recoil. (Laughter)

"Yowamushi Pedal", Vol.6: Naruko, Sakamichi, and ImaizumiOriginal Source: © Wataru Watanabe (Akitashoten) 2008

One way to create a character is to specify the foods the character likes or other characteristics of their personality. But my approach is to create characters through their interpersonal relationships. I mean, we have Sakamichi on the one hand and his teammates Imaizumi and Shōkichi Naruko on the other. Based on the triangle formed by these three characters, I gradually expand the diagram of correlations between them like an ever-growing beehive.

Wataru Watanabe, "Yowamushi Pedal"Original Source: © Wataru Watanabe (Akitashoten) 2011

I think the expansion of this relationship beehive is what makes Sakamichi happiest of all. For example, if Imaizumi lost his wallet, I’m sure Naruko would see no other choice other than to look for it, and Sakamichi would probably drop everything and crawl all over the place in search of it. These three characters overcome various situations while building interpersonal relationships like this. And—if I draw Sakamichi’s determined-looking face after all that—I’m pretty sure the readers will feel like he has grown.    

"Yowamushi Pedal", Vol.16: race between Midōsuji and ShinkaiOriginal Source: © Wataru Watanabe (Akitashoten) 2008

the strength of determination and the outcome of a race

The weekly serialization of Yowamushi Pedal is live. More specifically, although I prepare a general plot development blueprint in advance, the actual outcomes of the races differ depending on the choices made while drawing them. For example, during the sprint-point race between Hayato Shinkai and Midōsuji, Shinkai overcame his past trauma, which made it seem like he would probably win. But then Midōsuji won. Having Midōsuji win this race gave me a way to vividly depict his creepiness, and this also enabled me to show that—even if Shinkai was losing at the halfway point of a road race—he could make one comeback after another as long as he had the support of his companions.    

"Yowamushi Pedal",Vol.48: Imaizumi’s flashbackOriginal Source: © Wataru Watanabe (Akitashoten) 2008

As the racers battled to reach the goal on the second day of the second Inter-High, I fired off flashbacks of Imaizumi, Midōsuji, and Yūto Shinkai, one after another. It is precisely because racing scenes are the best opportunity to demonstrate the individuality of characters that I incorporate flashback scenes.  

 Their purpose is to draw the harsh trials that characters have overcome, the relationships of trust they have with their companions, and their other feelings. That said, I believe that the weight of the flashbacks I draw and the strength of the characters’ determination are not the same thing as the race result. People often say that whoever has more heart wins, but the reality of competition hardly follows this maxim. I’ll be happy if I can do a good job of depicting this.    

Wataru Watanabe, "Yowamushi Pedal"Original Source: © Wataru Watanabe (Akitashoten) 2008

No deadlines? A surprising production process

For Yowamushi Pedal, I always draw three stories in parallel. More specifically, I draw two thirds of the first story during the first week, two thirds of the second story during the second week, and two thirds of the third story during the third week. During the third week, I also finish the first story. One advantage of this approach is that I can change the content of the first story to make it better based on the perspective of drawing the third story. As an example, even if I had a character say, “I’ll race you no matter what!” in the conclusion of the first story, once I get to the third story, I might decide that different wording would be better for that line. The ability to make changes like this enables me to more freely write my characters.

Wataru Watanabe, "Yowamushi Pedal"Original Source: © Wataru Watanabe (Akitashoten) 2008

But the biggest advantage of this approach is that there is essentially no deadline. If you try to draw one story at a time, you end up working all night to try to finish the work right before the deadline. After that, it takes around a day to a day and a half to physically recover. That recovery period is quite a waste. In contrast, working on three stories at once makes it possible to maintain the highest possible level of energy while continuing to work. This also means that I don’t get any days off, but my approach is to steadily draw every day, always in a state of calm.

"Yowamushi Pedal", Vol.52Original Source: © Wataru Watanabe (Akitashoten) 2008

Why I draw even the backgrounds myself

I minimize the amount of work I have my assistants do and draw even the backgrounds myself, and this helps prevent me from losing my focus while drawing. Whenever a member of the staff asks me to check their work, it breaks my concentration, and then I have to get back into the groove, but my approach reduces how often this happens.

I also draw the backgrounds in detail during the storyboard (a plan that shows the frame layout and lines) stage. When drawing based on this, I might suddenly decide to add a tree to the foreground. I’m the only one who can really draw the image inside my head. Taking an ad-lib approach to drawing also helps me to make my drawings more consistent with what I imagine. This is really satisfying.

"Yowamushi Pedal",Vol.63: an intense close race between Sakamichi and ManamiOriginal Source: © Wataru Watanabe (Akitashoten) 2013

Drawing lines that show a strong sense of speed

The people aren’t the only characters in Yowamushi Pedal... The bicycles they ride and even the ground itself are characters as well. To depict the speed of a bicycle flying down the road, instead of simply expressing the speed as a number, I draw the sense of speed. To achieve this, even the way the tires touch the ground is important.

To help convey a sense of speed or moving fast, I generally draw concentrated lines, bicycle tires, and the like by hand. Of course, I also tighten up my drawings as necessary by using a ruler to draw lines, but drawing by hand enables me to more effectively draw bicycles as I imagine them. Tires are actually perfect circles, but they don’t look like it when they’re revolving at high speeds. Our eyes always see things as being distorted. Drawing manga means drawing things the way only people see them.

TV Animation "Yowamushi Pedal: Glory Line"Original Source: © Wataru Watanabe(Weekly Shonen Champion)/Yowamushi Pedal 04 Production Committee.

Expansive media mix

The Yowamushi Pedal media mix includes a stage adaptation, anime, live-action television show, and live-action movie. I’ve told all the members of the production staff to take good care of the characters. I always check their scenarios, but I leave everything else up to them. There are always jokes in the anime “C part” (the short story between the end of the show and the preview), but I never see the anime until it airs on TV.

"Yowamushi Pedal", Vol.66: a mountain bike raceOriginal Source: © Wataru Watanabe (Akitashoten) 2008

Long-term serialization and the future of ”Yowamushi Pedal”

When I first started serializing Yowamushi Pedal, I constantly did everything I could to make the manga as entertaining as possible. For the first-year Inter-High, I exhausted every story idea I had. But there were still things I wanted to draw, so I once again put everything I had into the second-year Inter-High. As far as the future is concerned, I still plan to end the manga once I run out of things to draw... However, at the moment, there are still things I want to draw—like the mountain bike story—and I’m having a lot of fun doing so.    

Weekly Shōnen Champion(2020, Vol.34), which includes the 600th installment of ”Yowamushi Pedal”Original Source: © Wataru Watanabe (Akitashoten) 2013

Credits: Story

Wataru Watanabe /Akitashoten


Interview: Hirohito Miyamoto(Meiji University)
Text & Edit: Natsuko Fukushima(BIJUTSU SHUPPAN-SHA CO., LTD.)
Supervisor: Hirohito Miyamoto(Meiji University)
Production: BIJUTSU SHUPPAN-SHA CO., LTD.

Credits: All media
The story featured may in some cases have been created by an independent third party and may not always represent the views of the institutions, listed below, who have supplied the content.
Explore more
Related theme
Manga: Out Of The Box
Explore the history and culture of Japanese comics beyond the page
View theme
Home
Discover
Play
Nearby
Favorites