By Ministry of Economy, Trade and Industry
Yamaguchi, Takayuki, "Apocalypse Zero", volume 11 ©Takayuki Yamaguchi (Akitashoten) 1994
Töpffer, Rodolphe, "Les Amours de M. Vieux Bois" [The Adventures of Mr. Obadiah Oldbuck]Original Source: (佐々木果訳、オフィスヘリア)
The origins of story-based manga:
Les Amours de M. Vieux Bois [The Adventures of Mr. Obadiah Oldbuck]
Rodolphe Töpffer—considered the pioneer of modern story-based manga—drew duel scenes in one of his earliest works, Les Amours de M. Vieux Bois.
Töpffer, Rodolphe, "Les Amours de M. Vieux Bois" [The Adventures of Mr. Obadiah Oldbuck]Original Source: (佐々木果訳、オフィスヘリア)
The protagonist of the work repeatedly demonstrates his immortality, refusing to die even when, for example, he is hung, a predicament he escapes by running away and taking the beam to which the rope is tied with him. However, it is quite interesting that scenes of sword-inflicted stab wounds and bleeding are avoided. (Even when the character attempts to commit suicide by using a sword, he accidentally runs the sword into his armpit and faints.)
Tagawa, Suihō, "Shinshū Sakuranosuke"Original Source: 「少年倶楽部」1933(昭和8)年10月号 講談社復刻愛蔵版第4集1976年.同号39頁
Suihō Tagawa’s slapstick comedy:
Shinshū Sakuranosuke
Bleeding is not drawn in this work either. The supernatural immortality of the manga characters transforms excessive violence into something funny—as is seen in many cartoon movies and slapstick gags, and further accelerates such violence.
Tezuka, Osamu, "Shōri no Hi Made" [Until the Day of Victory], Yūrei Otoko/Shōri no Hi Made [Ghost Man/Until the Day of Victory], 1995 (The Asahi Shimbun Company), p. 226Original Source: https://tezuka.co.jp/
Osamu Tezuka’s destruction that implies death:
Astro Boy
In terms of modern manga, Osamu Tezuka’s depictions of wounds (that imply death and are apparently fatal) are often reflected on as a major turning point.
Tezuka, Osamu, "Astro Boy" (Kodansha Manga Bunko) (volume 13, p. 11) (2002, Kodansha)Original Source: https://tezuka.co.jp/
Due to his own experiences with war, Tezuka tended to view violent conflict as futile. Even as Mitsuteru Yokoyama’s Tetsujin 28-go (Kobunsha, 1956) gained popularity due to its battles between giant robots, Astro Boy (Kobunsha, 1952)—which was written for the same magazine—emphasized the sorrow inherent in repeated orders for robots to destroy each other as well as the futility implied by nothing being left behind after destruction as opposed to the pleasure of battle.
Battle manga is in fact also a “fight” to find value in that very sense of futility.
Oda, Eiichiro, "One Piece", volume 5 (SHUEISHA Inc.)Original Source: https://www.shueisha.co.jp/
A fusion of traditional manga expression and modern battle manga:
One Piece (SHUEISHA Inc., 1997)
The first frame shows that the protagonist Luffy—the rubber man—can absorb blows but can be injured (and caused to bleed) by blades.
Oda, Eiichiro, "One Piece", volume 54 (SHUEISHA Inc.)Original Source: https://www.shueisha.co.jp/
In contrast, the second frame shows that Buggy—the chop-chop man—can be injured by blows but not by blades (which cannot make him bleed). These abilities are polar opposites, but both of them essentially restore the traditional manga physical-body image.
In addition, most of One Piece’s characters are practically invulnerable—similarly to Töpffer’s works—and the work makes full use of various developments as its characters come back from wounds that imply death.
Yamaguchi, Takayuki, "Apocalypse Zero", volume 5Original Source: https://www.akitashoten.co.jp/
The ultimate in destruction of the human body:
Apocalypse Zero
The full extent of expression in battle manga can be seen when destruction is depicted at its most extreme. In Takayuki Yamaguchi’s Apocalypse Zero (Akita Shoten, 1994), even when the protagonist cannot so much as make a fist and his entire body is completely destroyed, he finds ways to continue fighting (the first image),
Yamaguchi, Takayuki, "Apocalypse Zero", volume 11Original Source: https://www.akitashoten.co.jp/
and the author fully utilizes every aspect of the setting to make the idea of coming back from fatal wounds seem persuasive (the second image).
As is implied by the existence of the phrase card game battle, the theme of battle is similar to games, sports, combat sports, and other competitions, and the relationship between the destruction of foes on the one hand and destruction at the hands of foes on the other is arguably a symbol of battle manga.
Araki, Hirohiko, "JoJo’s Bizarre Adventure Part 6: Stone Ocean", volume 7Original Source: https://www.shueisha.co.jp/
Hirohiko Araki’s abilities:
JoJo’s Bizarre Adventure Part 6: Stone Ocean
Hirohiko Araki respects Mitsuteru Yokoyama for drawing battles between robots, ninjas, psychics, and other types of characters.
In particular, the concept of Stand abilities, which appeared starting in part 3 of the JoJo’s Bizarre Adventure (SHUEISHA Inc., 1987) series, established the mental-game-like direction that battle manga—once focused on the destruction of the physical body—is taking, and this work could therefore be called the de facto standard for modern battle manga.
Stand abilities, which are considered manifestations of spiritual strength, have also been compared to the talents of artists. Although many of the battles between Stands result in injuries, JoJo has had a major effect on subsequent works, which often feature mental battles that go beyond the physical body (and are exactly like card battles in that sense).
Nihei, Tsutomu, "BLAME!", (volume 9) (2002, Kodansha)Original Source: https://www.kodansha.co.jp/
An extremely tough and durable physical body:
Tsutomu Nihei’s BLAME!
BLAME! (Kodansha, 1997) includes a scene in which the protagonist loses around 40% of his body mass and spends a period of over 127,460 hours (around 14 and a half years) restoring himself.
Nihei, Tsutomu, "BLAME!", (volume 9) (2002, Kodansha)Original Source: https://www.kodansha.co.jp/
Tsutomu Nihei’s BLAME! is a science fiction story with a spatial scale comparable to the Solar System and a temporal scale extending over centuries and millennia, and its battles are enormous in scale as well. The story makes readers marvel not so much at how hard characters are to kill but rather at the level of durability that enables characters to go in living for such incredible spans of time, always preserving themselves and never faltering.
Ultimate science fiction battles at the scale of the universe can perhaps also be seen in Ken Ishikawa’s Getter Robo series and Kyomu Senki [Records of Nothingness] (Futabasha, 1999).
Matsui, Yusei, "Majin Tantei Nougami Neuro"Original Source: https://www.shueisha.co.jp/
The resource battle concept:
Majin Tantei Nōgami Neuro [Neuro: Supernatural Detective]
Attacks against characters capable of regeneration ultimately end with the concept of resources. Instead of the severity of wounds or amount of damage, showing that characters have run out of resources is linked to death or the end of the battle. The depletion of energy is the key to battle not only in Majin Tantei Nōgami Neuro [Neuro: Supernatural Detective] (SHUEISHA Inc., 2005) but also in Mitsuteru Yokoyama’s Babel II (Akita Shoten, 1971).
In works where characters can keep on fighting as long as they don’t go down, the resource they use is also called guts, and One Piece is actually an example of a work in which battles are decided like this. The depiction of these mental battles is concurrent with the trend of readers getting tired of seeing drawings of injuries. When readers can no longer stand looking at manga depictions of exhaustion and pain, the “destruction of indestructibility” gains persuasive power.
Shinji Wada’s "Sukeban Deka" [Delinquent Girl Detective], (Hakusensha), book version, volume 12, p. 327Ministry of Economy, Trade and Industry
Development in shōjo (girls’) manga:
Sukeban Deka [Delinquent Girl Detective]
Among shōjo manga, the works of male writers—including Osamu Tezuka’s Ribon no Kishi [Princess Knight] (Kodansha, 1953) and Shinji Wada’s Sukeban Deka [Delinquent Girl Detective] (Hakusensha, 1975)—as well as war stories such as Riyoko Ikeda’s The Rose of Versailles (SHUEISHA Inc., 1972) showed signs of battle manga.
The 1980s and 1990s marked the start of the rise of female shōnen (boys’) manga writers who grew up on anime and games, and one crucial turning point for manga featuring fighting girls was Sailor Moon (Kodansha, 1992), which shows the effects of Toei’s special effects (and arguably the far-reaching effects of Shōtarō Ishinomori as well).
However, such works did not end up becoming mainstream shōjo manga, and the barriers between works for boys and girls were instead demolished as female writers expanded into boys’ magazines and the number of manga magazines targeting a gender-neutral readership increased.
Gotouge, Koyoharu, "Demon Slayer: Kimetsu no Yaiba" vol.8 (SHUEISHA Inc.)Original Source: https://www.shueisha.co.jp/
Fighting with immortals:
Koyoharu Gotouge’s Demon Slayer: Kimetsu no Yaiba
Demon Slayer: Kimetsu no Yaiba (SHUEISHA Inc., 2016) depicts battles between immortal demons and mortal humans. This work’s setting is therefore ambitious compared to other shōnen manga battles, which generally include regeneration methods. However, the shackles represented by the humans’ inability to regenerate actually accelerate the “godlike/demonlike” fighting ability of the humans as well as the immortality of their inherited traditions as opposed to their individual immortality.
One might say that demons that do not die are manga while people who die are humans, which could also perhaps be interpreted as a battle between characters who cannot be hurt on the one hand and the significance of the manga inherited as a tradition by manga artists—a reprinted form of art read by successive generations of readers—on the other.
Text: Nobuyuki Izumi
Edit: Taisuke Shimanuki, Narika Niihara, Natsuko Fukushima(BIJUTSU SHUPPAN-SHA CO., LTD.)
Supervisor: Hirohito Miyamoto(Meiji University)
Production: BIJUTSU SHUPPAN-SHA CO., LTD.
Written in 2020