During Torino Graphic Days vol. 03, designers and professionals from across the creative world take to the podium to share insights from their landmark projects, showing the ideas and processes behind their making.
TALK 05 Cover | TGD vol. 03 by Torino Graphic DaysGraphic Days®️
In this section you will attend conferences of Stefano Mirti, Davide Mosconi from Auge Design, Julia Kahl from Slanted Publisher and Onlab.
Stefano Mirti was born in Turin in 1968. He took a bachelor degree at Almira High School (WA, USA) in 1984. He graduated in Architecture at the Polytechnic University of Turin, he also holds a PhD in Technology of Architecture (also from the Polytechnic University of Turin). Later, thanks to a scholarship, he moved in Japan where he started teaching as Information Design professor at Tama Fine Art Academy. He’s always been active in the teaching field, he’s been professor and director of some important universities such as: Interaction Design Institute Ivrea, NABA e Bocconi University of Milan; right now, he’s director of: Abadir, Fine Art Academy of Catania, Castello Sforzesco’ s High School for Applied Arts. He’s been curator of different events, such as 999. A collection of questions about contemporary living and HOMI Smart. In 2006 he founded IdLab, which he’s still project manager of. He’s also been in charge of the Social Media Team for EXPO Milano 2015.
TALK 05 | The Generative Book | TGD vol. 03 by Stefano MirtiGraphic Days®️
Stefano Mirti presents the fourth version of the Generative Book. The Generative Book is neither a novel nor a theory volume, nor a game. But at the same time it is all this things together.
AUGE DESIGN - DAVIDE MOSCONI
Davide Mosconi (1981) is an italian graphic designer and art director. At the moment he’s a creative partner of Auge Design, a branding and packaging studio born in 2016 in Florence. Auge Design is an extension of the advertising agency Auge Headquarter Milano. The studio has a vision about design that doesn’t focus just on aesthetic. Most of the partners of Auge Design come from the communication field, this means that the designs from the agency are strongly marked by a strategic point of view. Design, research for the beauty, innovative aesthetic and a day by day improvement, they all work together to give efficiency to the marks that revolve around the agency. The agency’s trust from important marks has been rewarded with some important prizes: Mutti’s limited edition packaging series have been awarded during the Fico Eataly World with the “Best of show 2018” award, the most prestigious one at the international prize The Dieline Awards.
TALK 05 | Stand-out packaging: when packaging mass-market meets design | TGD vol. 03 by Auge Design - Davide MosconiGraphic Days®️
In supermarkets we can find the biggest cluster of graphic art made accessible to everyone. We got used to an ugly aesthetic that sells. Will it be possible to bring back beauty in mass packaging?
SLANTED PUBLISHERS – JULIA KAHL
Julia Kahl (born 1983) studied Communication Design at the University of Applied Sciences in Darmstadt before she moved to Karlsruhe in 2007 to join the Slanted project. She was exposed to writing and editorial work that gave her more satisfaction beyond being just a graphic designer. Back then, her main focus was to establish Slanted as a professional magazine and blog with a worldwide distribution and awareness. She built up a broad network of designers from all over the world that led to other design-related projects and publications in the fields of typography, graphic design, illustration, and photography. In 2014 she then set up the publishing and media house Slanted Publishers together with Lars Harmsen. Slanted was born from great passion and has made a name for itself across the globe. Its design is vibrant and inspiring — its philosophy open-minded, tolerant, and curious.
TALK 05 | Travel, design, publish, love! | TGD vol. 03 by Slanted Publisher – Julia KahlGraphic Days®️
As partner of the media and publishing house Slanted Publishers and the daily blog www.slanted.de, Julia Kahl gives insights in her work and the mindset of running an independent publishing house.
Onlab is a Swiss graphic design studio with a strong focus on content, narrative and visual quality, created in 2001 in Berlin. In June 2016, Vanja Golubovic & Thibaud Tissot co-founded a new studio in Geneva, later joined by Matthieu Huegi.The studios work on commissioned, collaborative and self-initiated design projects, mainly in the cultural areas of editorial design and visual communication. Works and projects range from books and magazines to exhibition design, posters, data visualisations, and visual identities.The onlab team is driven by a deep involvement in linking content and production aesthetics with elements of topicality. They analyse and investigate content for seeking out threads of narrative and alternative approaches to visualise a story.
TALK 05 | Onlab | TGD vol. 03 by onlabGraphic Days®️
From system to object, from paper to space, from data to visualization, from text to grid, onlab will present a wide range of projects in the cultural field, ranging from techno to fine arts.
TALK 06 Cover | TGD vol. 03 by Torino Graphic DaysGraphic Days®️
In this section you will attend conferences of Magoz, Paolo Tassinari, Rene Wawrzkiewicz and Sven Ehmann from Infographics Group.
Magoz (1989) is an illustrator, originally from Barcelona. Through a poetic language, he conceives his way of expression focusing on the conceptual value of the images. Always aiming for minimalism and simplicity, the elements are reduced to the minimum, resulting in images using powerful colors, without strokes, gradients or ornaments but full of meaning. He develops conceptual illustrations for newspapers, magazines and advertising for clients from around the world as The New York Times, Scientific American, Pentagram, Vodafone, SEAT, Ogilvy, SCPF, Flipboard, Medium.com, Wired Magazine. His work has been recognized internationally with awards, shortlists and selections as the Society of Illustrators of NY, AOI Illustration Awards, American Illustration, 3×3, among many others. In 2013, he started a nomadic adventure that has brought him to live in countries as United Kingdom, Finland, Japan, Serbia, Malaysia, Thailand or The Philippines. He is now based in Malmö, Sweden.
TALK 06 | The endless quest | TGD vol. 03 by MagozGraphic Days®️
During the last five years, Magoz has been traveling around the world as a nomad, creating illustrations and animations, writing on his blog and building online tools for the illustration community.
Persistent designer, Paolo Tassinari deals with visual identities, editorial projects, exhibit design and environmental graphics for cultural institutions and big events. In 1981, together with Pierpaolo Vetta, he started the studio Tassinari/Vetta that he still leads.Art director for Casabella for over twenty years and author, together with Sergio Polano, of Sussidiario. Grafica e caratteri moderni, Milano 2011, he teached at Trieste University and SPD in Milano, hosting workshops and lectures in Italy, France, Portugal, Australia and Middle East.Member of AGI – Alliance Graphique Internationale since 2005, he has been awarded with Compasso d’Oro – ADI in 2011 for the identity project for Napoli Teatro Festival Italia and mentioned for Compasso d’Oro 2001.From 2014 to 2016 he has been Cultural Councilor for the City of Trieste.
TALK 06 | 26 x 62 | TGD vol. 03 by Paolo TassinariGraphic Days®️
Paolo Tassinari explains the difference between design and creation: how every graphic design project finds reason in the restrictions around it and how a designer feels the need to jump that fence.
Rene Wawrzkiewicz is a graphic designer, design researcher and curator, he’s active in the field of visual communication starting from marks, diagrams and infographics, from editorial design design of complex visual ID systems. He’s specialized in social, political and cultural projects. He cooperated with the center of social communication in Warsaw and Amnesty International Poland. He holds a bachelor degree at the Warsaw academy of fine arts, he’s the co-curator of MamaStudio(2001) and co-founder of Association of Applied Graphic Designers (STGU) (2004). He founded the Design Critiqueplatform, the first think tank in Poland, dedicated to design culture in central and oriental Europe. He’s professor in the program of communication and design at School of Form at the SWPS University.
TALK 06 | Symbol to Logo: Polish Graphic Marks 1945-1969, 2000-2015 | TGD vol. 03 by Rene WawrzkiewiczGraphic Days®️
Rene presents the unknown history of logo design in Communist Poland and shows how logos and visual identities have changed, evolving from individual symbols to complex visual identities.
INFOGRAPHICS GROUP – SVEN EHMANN
Sven heads the think tank at the Infographics Group in Berlin, a unit that does research, development, ideation and prototyping around infographics, data visualization and visual storytelling. The Infographics Group works for industries (such as Lufthansa, Daimler or Zumtobel), museums, research institutions and other partners from the cultural sector as well as with publishing companies and media organization (such as Die Zeit or The New York Times). Before joining the company, Sven was the longtime creative director at international design publisher Gestalten, where he played a key role in overall research, development of titles and program and in co-editing around 80 books on subjects from design to popular culture, from architecture to art. Some of his favorite projects at Gestalten were books like Dataflow, Visual Storytelling, Designing News, Photoviz, Velo and The Outsiders. In his spare time Sven launched Junior Lab, a workshop program for kids to learn about the creative possibilities of hardware and software in a playful, non-technical way.
TALK 06 | Enabling Knowledge – visual storytelling through infographics and dataviz | TGD vol. 03 by Infographics Group - Sven EhmannGraphic Days®️
Sven talks about developments, best practices and upcoming challenges in the field of infographic, from magazine and book contents to digital and animation, from real spaces to augmented reality.