Animation has been defined in many ways by experts from various disciplines. One animator may say animation is the art of bringing to life that which was lifeless; another may say animation is a moving image resulting from a sequence of thousands of images that may or may not be lifelike. Nevertheless, one common theme defining animation is the process of creating illusions through movement working with ‘space’ and ‘time’.
Making Moving Image Tells - cover 2 (2022-08-16) by TCDCThailand Creative & Design Center
Since animation is the art of creating illusions, the basis of animation work is not merely creating a ‘continuity of perception’, but also continuity that connects with meanings and emotions.
In the past century, animation has become one of the biggest contributors in creative industries as creators of experience through motion.
The Creative Economy Agency (CEA) in collaboration with the Faculty of Digital Art Rangsit University, the Embassy of France, Alliance Française Bangkok, and Graphy Animation, are organizing “Making Moving Image Tells”, the online exhibition that lets the audience engage with the art of storytelling through a variety of animation techniques.
Audience will also be able to explore the process of creating moving images through a multidisciplinary approach that makes those stories unique in telling about life, people and society, and ultimately lead you to discover your own meaning of storytelling with animation.
Part 1 - Nature of Animation (2022-08-18) by TCDCThailand Creative & Design Center
The etymology of ‘animation’ comes from Latin, consisting of the root ‘anima’ – meaning ‘to breathe life’ or ‘soul’, and the suffix ‘mation’ – meaning ‘performing’. “Animation” therefore translates to ‘a bestowing of life’.
However, the meaning of animation is never confined to one single definition. Rather, it is a term evolving with the context and technological advancement, and human imagination.
From ‘Bestowing of Life’ to ‘Moving Image Medium’
Looking back through the modern lens, animation has been a part of humanity since the day humans were capable of reasoning.
Humans perceive images and movement to better distinguish and understand their surroundings. The skillset to tell which objects move and which don’t have since become one of the basis of human instincts.
Perception of movement coupled with ideas and imagination, mediums and innovations developed through the ages thus created countless stories.
Cave Painting Prehistory (2022-08-18) by TCDCThailand Creative & Design Center
Belief is also a key part of human survival. Storytelling through images in humanity’s early days were linked to the multifaceted beliefs in nature, spirits, and religion.
Sometimes moving images can occur simply by the reflection of the sun, wind, trees, sea, nature, from what humans could see and imagine, in order to communicate with one another, or even with things that had no answer.
Burn City's Wild Goat (2022-08-18) by TCDCThailand Creative & Design Center
5 images of a goat were drawn in sequence on an urn dating from 5,000 years ago to record the movement of the goat as it jumped to reach the leaves.
Behind the scenes of claymation on glass, recorded with camera by Iranian artist Bahar Kiamoghaddam (2022)
The clay has been shaped to look like a monkey, then gradually altered to create the image of a moving monkey.
Part 2 - The Power of Human Perception and the Illusion of Movement (2022-08-18) by TCDCThailand Creative & Design Center
Senses, perception, and experience as humans came into contact with still images, moving images and illusions, all have played a role in shaping how humans think.
Human’s visual perception has been evolving, from the days of cave paintings to photographs, which in turn gave rise to the sequencing of the images, and eventually resulted in images that appeared to move when played at the right speed.
View from the Window at Le Gras
World’s first photograph, taken by Joseph Nicéphore Niépce in 1826
Once the process of recording an image was possible, perception, memory, and the way to manage the past for human beings was transformed, from an abstract approach to a more concrete form.
Then aerial and radar images once again drastically changed the way we perceive and interpret truth. Humans could see images beyond the distance of what the eyes could, through interpreting symbolic images.
God Point of View
In 1860, James Wallace took the world’s first aerial photograph from a hot air balloon in the United States. The image – seen from God’s point of view, something never achieved by humans – has revolutionized humanity’s way of thinking.
Part 2 -Sequential Art and In-Between (2022-08-18) by TCDCThailand Creative & Design Center
Sequential Art and In-Between
One of the key foundations of animation is “continuity”: continuity of perception, of emotion, of meaning, or of image.
In normal films, the motion occurs at 24 frames per second, which many filmmakers considered to be the ideal rhythm to create an ‘afterimage’ on screen, connected by the “in-between”, resulting in what appears to the audience as a fluid moving image.
In daily life, however, humans usually see moving images that are too fluid to perceive as a series of still images.
Other than being the basic principle to create moving images in animation, the in-between can also be used to observe the occurrences in the world.
Part 2 - Life Drawing_3 (2022-08-22) by TCDCThailand Creative & Design Center
Life Drawing (2013) by Peerapat Kittisuwat, tells the movement of life through a series of hand-drawn pictures on the wall.
Frame-by-frame animations are usually presented one frame at a time, where movement is broken down into smaller shifts, fixed at the start and finish with a keyframe, and bridged by movements called “in-betweens”.
In this piece, the artist chose to tell the story with something in the middle between still and moving images. He did so by arranging the movement so it runs in a loop with no clear beginning or end, and thus could run on infinitely.
Part 2 - Life Drawing_2 (2022-08-22) by TCDCThailand Creative & Design Center
Seeing multiple images at once in continuous sequence helps the audience notice the minor details of life, subtle changes of time, body and surroundings.
The audience can also control their frame as well as the time they spend looking at each image. The gaze that moves through the pictures function in the same way as film cameras, with the difference being the ability to dictate their own space and time.
Capturing Movement (2011) by Keawalee Warutkomain
Although this piece is similar to Life Drawing (2013) in the sense that movement was also recorded on paper, with 2 main motion points and an in-between between the movement,
it is apparent that the point of view with which the artist has chosen for this piece is completely different.
This work is an attempt to record the movement of a dancer walking back and forth at various speeds. The exercise was led by Mike Croft, who questions and challenges the perception of the familiar frame-by-frame animation works.
The work results in an exploration and recording of movement as perceived in any given moment without relying on the movement structure as a whole.
Behind the scenes of claymation by the Iranian artist Bahar Kiamoghaddam (2022)
With both characteristics of rigidity and malleability, clay/plasticine is one of the more preferred mediums due to its strong point of metamorphosis to create motion.
Part 3 - Animation Aesthetics (2022-08-18) by TCDCThailand Creative & Design Center
What comes to your mind when speaking of animation?
2D / 3D cartoons from global studios? Feature-length films composed of tens of thousands of pictures playing in sequence? Images moving in tandem with the song in music videos? Or are animations simply the creation of illusions through space and time?
Learning and understanding the nature of various spaces in animation, and exploring limitless possibilities of techniques are key to developing animations regardless of form.
Stories with moving images told by both foreign and local artists, each of whom has different approaches, beliefs and perspective towards animation, are curated for the audience to question their own perception of movement, of change, and of life, which may transform your preconception of animation.
Phonotrope
Phonotrope is a tool that creates illusion by looking at an image through a video camera, which leaves an afterimage using the principles of frame rates and shutter speed.
Orbit (2019) An animation work in the form of a traveling exhibition by the artist Tess Martin comprising short animations, interactive installation, and picture exhibition, to tell the story of the energy flow and the global cycle.
Part 3 - Orbit by Tess Martin_3 (2022-08-24) by TCDCThailand Creative & Design Center
Each picture is printed and placed in a circle, where the last image runs back into the first on the vinyl disc.
When the record player spins, the image of the sun, clouds, water, fire, animals, humans, and other things will move in a flowing cycle in tandem with the recorded sound.
The movement of energy is thus translated onto paper, and fluid movement generated via computer.
In the behind-the-scenes video of Orbit
the artist explains the creative process from the first step of sketching on paper, editing with computer programs, calculating the frame rate relative to the speed of the record player – which is key to this work – and getting the audience’s engagement.
Zoetrope
Zoetrope is a device to create illusions which has been invented before the age of film cameras. It consists of a cylinder spinning around the axis, while the outer shell has engraved pictures that are slightly different to the next, separated by a long vertical slit.
When a zoetrope is spun and viewed through the slit, the rotation speed creates an afterimage and the pictures appear to be moving.
Hide and Seek (2021) by Patara Nimmol
Hide and Seek (2021) by Patara Nimmol, is a 2D mixed media animation created using a zoetrope.
The artist talks about engagement and overlapping of space between children and adults in various communities, and allows the audience to engage with the work and the space by controlling the movement speed with their own hands.
Part 3 - Early Morning Life (2022-08-24) by TCDCThailand Creative & Design Center
Cutout Animation
A technique where the artist uses any materials like fabric, paper and other objects by slightly moving the subject and recording the movement frame by frame to simulate movement.
Camera placement may be either top view or side view, depending on the property of materials used.
Early Morning Life (2011) by Saran Yenpanya, conveys the artist’s feelings about social status, and speaks about poverty and wealth through the various materials obtained from everyday objects.
Oil Pastel on Paper Animation
Sweat Sweet (2018) – an oil pastel on paper animation by artist June Kim (Jung Hyun Kim) that tells the feelings and childhood memories of the sexual desire between her parents.
Part 3 - Sweat Sweet - June Kim_2 (2022-08-24) by TCDCThailand Creative & Design Center
As oil pastels are easy to use for all ages, even for beginners, and often used as a means to nurture children’s learning skills, they are therefore often associated with artworks by children or toddlers.
Part 3 - Making of Sweat Sweet (2022-08-24) by TCDCThailand Creative & Design Center
Creating animation with oil pastels is no different from drawing frame by frame with pencils on paper or transparent sheets and recording with cameras or scanners, which is one of the most widely used techniques in animation industries worldwide.
What is different, however, is the aesthetics of emotions as the audience engages with the work, which also depends on the artist’s skills and even the materials used.
Chinese Ink on Japanese Paper Animation
Deforming after Transforming (2021) by Japanese artist Fukumi Nakazawa is an analogy of people adapting to their way of life, translating their bodies into labor or other things to respond to their needs.
As the thin Japanese paper absorbs the Chinese ink, the image is no longer coated on just the surface. Stacked on top of each other, each translucent leaf shows the previous image as well as the current one, thus accentuating the theme of ‘change’ in every frame.
Direct Animation
A method of creating moving images without employing the frame-by-frame technique with a camera, but to create each image directly on the film reel, paper, or any other materials.
Animation work Wartä-Einä Ninnts (2021) by Silvan Zweifel is created using the technique of paper scoring.
Under-camera Techniques
Creating animations with different techniques, equipment, objects and materials will naturally evoke different senses of aesthetics for artists and audiences alike.
Sand Animation
The technique of using sand on glass panes relies on the granular nature of sand, as well as the color depth resulting from lights on sand, creating and transforming the shapes and movement by sweeping the sand gives this technique its unique characteristic.
The Birds Are In My Head (2020) by Australian artist Milly Yencken, made with sand on a (Light Box.)
"I whispered to the sand. I hoped it would whisper back" - Milly Yencken
Charcoal Animation
Creating moving images with charcoal utilizes the characteristics of coal’s traces on paper. The technique is used to show the change from the previous frame while still seeing the current frame at the same time.
Külluse Metsas (2021) by Milly Yencken, charcoal on paper.
Paint on Glass Animation
Using oil paint or other types of paint on glass leaves a distinct trail of brushstrokes or finger strokes on each image.
Diver in the Desert (2020) by Milly Yencken, oil paint on glass.
Part 3 - Orbit by Tess Martin_5 (2022-08-24) by TCDCThailand Creative & Design Center
From all the artistic and storytelling techniques used in animation you have seen, it should give you some ideas of the possibilities and new definitions of “animation” that will lead to new meanings, interpretations and applications.
Part 3 - Direct Animation-1 (2022-08-22) by TCDCThailand Creative & Design Center
The definition of animation of “bestowing of life” or as a preferred medium for children – rooted in the success of the American animation industry since the 1930s – is now far too limited to describe present-day animation works.
Even more interesting are the tools and ideas used in animation, a wealth of future possibilities to be explored by creators and audiences alike.
Part 3 - Animation is A Medium, Not A Genre (2022-08-24) by TCDCThailand Creative & Design Center
“Animation is a medium, not a genre” is a phrase widely used in recent years on various platforms of animation creators. It suggests new ideas and approaches towards animation, not merely as a genre of narrative on screen, but as a medium with limitless potential.
Graphy Animation and Thailand Creative & Design Center under the Creative Economy Agency (Public Organization) appreciate and thank the artists and the organization who contributed to this exhibition.