Immersion

An essential aspect of new media in all its forms is its immersive nature. This was heralded in the history of panoramic painting and it is now reaching new levels of transformational experience in the immersive digital visualization systems of virtual and augmented reality.

Immersion is a traditionally important term for the arts, describing the sensual immersion in an artificial environment. While in the Stone Age animal drawings in the Lascaux cave were brought to life by the flickering of the fire, and while in the Sistine Chapel man entered into an all-encompassing representation of the divine, digital technologies in various ways transport us into a state where we forget that the sensual stimuli are technical in nature. Immersion is when we are part of the action. Cross Reality (XR) - or Extended Reality - and Mixed Reality (MR) are used as generic terms for different paradigms to create hybrids of overlapping of the physical and digital worlds. These include virtual reality (VR), which is currently making its way into our living rooms with the HMD, and augmented reality (AR), to which we are slowly but steadily getting used to by way of the smartphone.

Impressions from "The Art of Immersion", ZKM | Center for Art and Media Karlsruhe, 2017-09-09/2018-05-27, From the collection of: ZKM | Center for Art and Media Karlsruhe
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As new media that go beyond sculpture and the screen, they have effects on us as human beings and on our society that are not yet sufficiently understood. The ZKM's research areas have a long tradition of dealing with immersive media, and at the ZKM Hertz-Lab intensive research is being conducted on the latest technologies in the field of immersive display technologies.

"VRMe", explore your body in VR (2018) by Bernd LintermannZKM | Center for Art and Media Karlsruhe

Virtual Reality

One of the currently much discussed developments is virtual reality. In the meantime, the highly developed image and tracking quality allows such a degree of immersion that the viewer's experience themselves and their bodies as a natural part of the scenery.

"VRme", an interactive installation for VR headset, Bernd Lintermann, 2018, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"VRme", explore your body in VR, Bernd Lintermann, 2018, From the collection of: ZKM | Center for Art and Media Karlsruhe
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A Volumetric Capturing System provided by Evercoast can be used by guest artists to realize their own projects. The system, equipped with 15 depth cameras, captures the whole body of a person in motion.

"Karlsruhe Maptory" – A Digital Enactment in the City (2015) by Bernd Lintermann, Florian Hertweck, Ludger Brümmer, Eva Lusch, and Peter WeibelZKM | Center for Art and Media Karlsruhe

Augmented Reality

In Augmented Reality (AR), virtual objects are superimposed on reality in such a way that they appear to the viewer as if they were part of reality. With a smartphone you get a rudimentary impression of what special AR glasses can do.

"Karlsruhe Maptory" – A Digital Enactment in the City, Bernd Lintermann, Florian Hertweck, Ludger Brümmer, Eva Lusch, Peter Weibel, 2015, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"Karlsruhe Maptory" – A Digital Enactment in the City, Bernd Lintermann, Florian Hertweck, Ludger Brümmer, Eva Lusch, Peter Weibel, 2015, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"SoundARt", Seven audio stations in Augmented Reality, Bernd Lintermann, Julia Gerlach, Peter Weibel, 2012, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"SoundARt", Seven audio stations in Augmented Reality, Bernd Lintermann, Julia Gerlach, Peter Weibel, 2012, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"O.R.pheus", a musical-theatrical space installation, Evelyn Hriberšek, Ludger Brümmer, Bernd Lintermann, 2012, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"O.R.pheus", a musical-theatrical space installation, Evelyn Hriberšek, Ludger Brümmer, Bernd Lintermann, 2012, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"Traffic", augmented reality in an exhibition, Bernd Lintermann, Johannes Degenhard, Jan Gerigk, Martin Schmidt, 2011, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"Traffic", augmented reality in an exhibition, Bernd Lintermann, Johannes Degenhard, Jan Gerigk, Martin Schmidt, 2011, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"Globorama", a flight around the world in the Panorama Screen (2007) by ©️ ZKM | Center for Art and Media Karlsruhe, photo: Felix GrossZKM | Center for Art and Media Karlsruhe

The Panorama-Technology

Founded 1995 the Panorama Technology meanwhile consists of a screen configurable with several projectors and an expandable software system tailored to the needs of artistic applications. In the meantime more than 50 artistic works have been realized with it.

"CloudBrowsing", the web as an immersive cloud, Bernd Lintermann, Torsten Belschner, Mahsa Jenabi, Werner König, 2009, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"Cloudbrowsing", an interactive Installation for Panorama Screen, Bernd Lintermann, Torsten Belschner, Mahsa Jenabi, Werner König, 2009, From the collection of: ZKM | Center for Art and Media Karlsruhe
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The "Panorama Screen II" running the installation »Globorama«, 2007, From the collection of: ZKM | Center for Art and Media Karlsruhe
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The "Panorama Screen I" in the exhibition IMAGINING MEDIA@ZKM, 2009, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"CaMg[Co3]2", a panoramic installation, Jean Michele Bruyère, LFK, 2008, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"Oracle", a panoramic installation, Robert Darroll, Sean Reed, 2008, From the collection of: ZKM | Center for Art and Media Karlsruhe
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Statistics made tangible "trans_actions: The Accelerated Art World 1989-2011", Stewart Smith, Robert Gerard Pietrusko, Bernd Lintermann, 2011, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"THERE IS STILL TIME .. BROTHER", a panoramic anti-war film, The Wooster Group, 2007, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"PLACE - A USER'S MANUAL", founded the development of panoramic installations at the ZKM, Jeffrey Shaw, 1995, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"EVE Extended Virtual Environment", an interactive dome projection environment (1993) by Jeffrey ShawZKM | Center for Art and Media Karlsruhe

Fulldome Projection

In "EVE", developed from 1993 under the direction of Jeffrey Shaw, viewer's can interactively control an image window with moving images within the dome-shaped architecture, which is around 9 metres high and 12 metres in diameter.

"Si Poteris Narrare, Licet", the picture follows the line of sight, Jean Michel Bruyère, LFK, 2001, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"Si Poteris Narrare, Licet", screenshot from the first film installation for the EVE Dome, Jean Michel Bruyère, LFK, 2001, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"EVE Dome", the Extended Virtual Environment explained, Jeffrey Shaw, 1993, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"Cupola", a special kind of city exploration, Jeffrey Shaw, Bernd Lintermann, 2004, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"Cupola", a special kind of city exploration, Jeffrey Shaw, Bernd Lintermann, 2004, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"PanoramaCamera - Prototype IV", early 360° cameras (2004) by Jeffrey ShawZKM | Center for Art and Media Karlsruhe

Panorama Camera

From 1998 to 2004, the Institute for Visual Media developed various high-resolution 360° panoramic cameras to capture moving image material. Four prototypes of the camera were developed, with which various artistic projects were realized.

"CaMg[Co3]2", a panoramic installation, Jean Michele Bruyère, LFK, 2008, From the collection of: ZKM | Center for Art and Media Karlsruhe
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The "Panorama Camera" ready for a helicopter flight, 2007, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"Cyclotron", a 360-degree shot in a particle accelerator in Karlsruhe, ZKM | Institut for Visual Media, 2005, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"reConFIGURING the CAVE", an interactive immersive installation (2001-08-07) by Jeffrey Shaw, Bernd Lintermann, and Agnes HegedüsZKM | Center for Art and Media Karlsruhe

Immersive Projection Environments

In addition to the technologies more prominent in the public eye, the ZKM has a long history of researching and developing immersive projection environments that can be used by several visitors simultaneously.

"conFIGURING the CAVE", an immersive installation for the CAVE, Jeffrey Shaw, Bernd Lintermann, Agnes Hegedus, 1997-01, From the collection of: ZKM | Center for Art and Media Karlsruhe
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"Folding Perspectives", an interactive space installation, Nikolaus Völzow, Bernd Lintermann, 2014, From the collection of: ZKM | Center for Art and Media Karlsruhe
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The story featured may in some cases have been created by an independent third party and may not always represent the views of the institutions, listed below, who have supplied the content.
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